Jewel Quest The Sleepless Star Game Rules

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This article needs additional citations for. Unsourced material may be challenged and removed.Find sources: – ( September 2014) Jewel QuestiWiniWinSeriesJewel Quest, Macintosh, Mobile phone, Xbox 360 ReleaseWindowsOctober 29, 2004Mobile phoneMay 17, 2005Xbox Live ArcadeMarch 8, 2006Mode(s),Jewel Quest is a created and published by iWin. First released for, it has been redeveloped for, the (Jewel Quest: Expeditions), the Xbox 360's and other platforms. IWin also released a series of and games. Contents.Gameplay is a 'match 3' puzzle played on a grid filled with various tokens, such as diamonds, gold nuggets, coins, and skulls. The player may swap any two adjacent tiles, as long as the swap results in a horizontal or vertical line of three or more matching tokens.

The matched set disappears, allowing tokens to drop into the gaps from above; if more matched sets form as a result, they disappear as well.Whenever tiles disappear, the background grid positions turn gold. The player must turn every square on the board to gold in order to complete the level. Failing to do so within the given time limit, or reaching a situation in which no more swaps are possible, costs one and sends the player back to the start of that level.As the game progresses, new variations are introduced to make gameplay increasingly difficult: irregularly-shaped grids, squares in hard-to-reach places, tokens that must be matched multiple times to clear them from the board, etc.Story has 180 and is set within the. There are 36 grids and they are played through, in succession, five times, with each play-through adding a new level of difficulty. During the first run-through, 'Explorer,' the player is given pieces of storyline in the form of 'journal entries' to read after completing each grid, with an additional snippet before the beginning of each level.

After playing the 36th grid, the totem 'speaks' in addition to there being a written blurb. After the 'Explorer' level, new information is given only at the end of the 36th level, and once after playing the 1-2 grid during the second run-through. All other 'journal entries' are quotes or sayings to encourage the player. Likewise, if the player fails to complete a level within the time frame, encouraging quotes will be used.Quotes 'Truth, like gold, is to be obtained not by its growth, but by washing away from it all that is not gold.'

Sleepless

-Jewel Quest II has 180 levels. After each level, the player advances along a map representing a journey in. Additional jewels are added. Again, there are 36 boards to play, with each play-through increasing in difficulty. For Jewel Quest II, the boards are not necessarily the same as in the previous play-through. Also, while in the original Jewel Quest, blank squares are obstacles, the player is allowed to move jewels into empty squares in the grid in Jewel Quest II, introducing new strategy. The player's character is revealed to be named Rupert Pack, and the story revolves around him searching for a 'Legendary Jewel Board' in Africa, as well as a romantic subplot with a woman named 'Emma Swimmingly' and a villain named 'Sebastian Grenard.'

Emma and Sebastian each receive their own first-person text entries for an entire play-through, though the final play-through is given by Rupert. The background reflects the location of the characters within the story.Jewel Quest III's levels range throughout the world. The new globe interface allows the player to select from different regions to play., Africa, and are the regions.

Jewel Quest The Sleepless Star Game Rules Extra Innings

In each region, there are several locations to choose from and each level has multiple passes. New to Jewel Quest III is that some of the jewels have special properties.Scoring and lives When a set of tiles are matched, points are gained based on the number of tiles matched and the number of 'cascaded' matches that have occurred. 'Cursed' black tiles appear in later levels; directly matching a set of these deducts points and erases the gold behind them.

Uncover the Relics! On later difficulty levels, you will be confronted with Relics; jewels that are covered in grey. In order to use them, they must be 'uncovered.' To uncover a relic, move two more of the same shaped jewel next to or on top of the relic. Once the relic is uncovered, it becomes a regular jewel that can be used in the normal way.Fill in the odd spaces as quickly as possible!

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The first level is easy; there are no blank spaces to complicate things. In later levels, you will find that a variety of spaces have been left black, indicating that you must work around them. Some jewels will be 'trapped' by the black spaces, meaning that there is only a single way to clear them and turn their spot gold. Take care of these spaces first! Nero 7 ultra edition serial number.

The last thing you want is to have a difficult spot to fill at the last second!Think ahead. Before you move two jewels, think about how this will affect the jewels above them. Remember, the jewels descend when you clear jewels below them. Will this clear the jewels you need in specific spots? While you may have a limited time span, take a few extra seconds and make sure the move you're about to make is a good one.Remember that you have five different types of jewels to work with.

Try your best not to concentrate too hard on a single type of jewel. If you do, you may find that you skip over a really obvious move with a different jewel type.Download it! By downloading, you gain access to a treasure trove of new levels and challenges!Keep at it! Even if you begin with a miserable start, you will eventually get better! Try not to give up after the first failure!